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Plate III

The Knight

STAUNTON PATTERN · CARVED MUZZLE · WEIGHTED

3 POINTS · THE ONLY PIECE THAT JUMPS

An L to a square of the other colour — and the only man that leaps.

The Knight

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  1. 1Carved muzzle
  2. 2Weighted base

[The spec]

Move
The L — two-and-one, leaps
Value
3 points (≈ a bishop)
Starts on
b1, g1 / b8, g8
Tell
Always changes square colour

[At the board]

It moves two-and-one and is the sole piece that jumps the men around it, which makes it lethal in a closed position and the engine of every family fork. Every knight move ends on the opposite colour to the square it left — the tell that also makes it hopeless at guarding a same-colour queen.

[Take it home]

Carry the position as original merch in the first run, or read the deeper club-grade guides.