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Plate VI

The Tournament Clock

ANALOG · TWO DIALS · FLAG FALL

THE FLAG DECIDES

Two clocks, one running at a time — press with the hand that moved.

The Tournament Clock

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  1. 1The flag
  2. 2Press button

[The spec]

Type
Analog, twin dials
Press
Same hand that moved
Flag
Red lever at the 12
Loss
Flag fall = loss on time

[At the board]

Each side has its own dial and only the player to move runs the time; you complete your move, then press your button with the same hand, which starts the opponent’s clock. The little red flag lifts as the minute hand nears twelve and drops as it passes — that “flag fall” is a loss on time, even in a position you were winning.

[Take it home]

Carry the position as original merch in the first run, or read the deeper club-grade guides.